Sitemap - 2024 - Mobile Ad Revenue
Softlaunch Sonar #7: The Evolution of CPI Testing in Gaming
Blossom Sort Game Review: Exploring the Future of casual games
How to conquer the farming games market? Minigames FTW. Implement or die by Matej Lancaric!
Creative Trends in Mobile Gaming - November 2024
Match3 Games Market Overview: Mechanics, Monetization, Trends, UA & Creative Strategies for Success
How to increase your profitability with Cross-promotion? A step-by-step guide with Gonçalo @ Boombit
Royal Kingdom Game Review: The Art of Level Design in Puzzle Games Genre
Ad placements & Ad monetization trends in Mobile Games - November 2024
Top Girl game review: Idle Game made with AI meets 4X genre!
Archero 2 Review: The Evolution of gaming & Habby template perfection
Dark War Survival Review: If Whiteout Survival & Last War had a baby. This is it! And it's a Zombie
Triple Match City: New Evolution of casual (Match 3D) games
Revolutionizing UA & Product Reporting in Gaming! Feat. Kohort & Deconstructor of Fun
Playdoku Block Puzzle & Colorwood Sort: Burny Games Live Review with Anatolii Henis
Creative trends in Mobile Games - October 2024
Pokémon TCG Pocket: Exploring a Billion Dollar Nostalgic Journey
Age of Empires Mobile: Nostalgia Meets Modern Gaming (ehm, modern 4X strategy games)
My Supermarket Simulator 3D: The ultimate shop simulator game that makes serious money!
Supercell's Project R.I.S.E Update: Gameplay Review with new features & improvements
Capybara GO! Defining a new genre: Social Casino RPG! Another Mobile Sensation by Habby
New ways of monetization with Bright SDK
All in Hole: A Stolen Voodoo's lunch. A new (hybrid) casual game on the horizon
Hexasort: Unpacking the $500k/day revenue success. A new era of casual & puzzle games!
Creative Trends in Mobile Games - September 2024
Soft launch Sonar #6: Is Capybara GO the next big hit from Habby?
Saying NO to Millions revenues?! Balatro: Power combo of Poker & Solitaire.
Cup Heroes: Voodoo's new hybridcasual hit making $160k/day! Steady growth w/ adplacement excellence
Reelshort Review: Redefining genre & . Next step for Netflix Games?
Game Review Radar #6: The sea of Unfortunate Sharkfins! Exploring Game Updates and Trends
Ad placements & Ad monetization trends in Mobile Games - September 2024
Diversifying your Mobile Game UA with Influencer Marketing (real data included)
Elder Scrolls Castles: Flop with the most successful iteration of this core gameplay
Creative trends in mobile games - August 2024
Deadlock Valve's new game revealed: It's a shooter, NOT just MOBA.
Offline games - No WIFI games: The most profitable game in the world
WeChat Mini-Games: Exploring the World of Mini-Games with Lemon!
Impulse Brain Training games: A hyper scaling app masquerading as a brain training
Office cat Idle Tycoon Live Review: $125k/day revenue with 80k/day spend = nice profit w/ Seok Kang
Lucky Defense Success: Will it conquer the West? A New Tower Defense hitting the charts
2.5 gamers x Live AM(F)A #5 - Ask Me Anything with Filippo De Rose
Squad Busters *BIG NEW* update: No more Pay to Win. No gacha, no money!
Idle Outpost Zombie Apocalypse Review: (down)scaling?
Creative trends in mobile games - July 2024
Inside Stormgate with Tim Morten: In-Depth Live Review & Gameplay with Insights
How to create high performing AI statics? Top 6 Ad placement inspiration in last 30days
Softlaunch Sonar #5: More Whiteout survival-like games coming!
ChinaJoy 2024 POV: WeChat mini-games, the speed of game development & Impressive market growth
Is Zenless Zone Zero FLOP or NOT?
10+ billion installs x Azur Games Review live: Launching hypercasual with long ROAS
2.5 gamers x Live AM(F)A #4 - Ask Me Anything @ July 18 6 pm CET
Project RISE review: Supercells *NEW* Rogue-lite Game is in pre-alpha!
Banana Special: Exploring the Potential, Mechanics & Popularity of the Banana Game with/ Joseph Kim
Creative Trends in mobile gaming - June 2024
June's Journey: A party to die for - The power of community-driven content in gaming!
Chrome Valley Customs Live review: How to decrease CPI in Match3 genre? The Success of Xzibit in UA!
Top Creatives & Advertisers with Game Review Radar!
Solo Leveling: Arise - Depth of Content & Progression Layers Exploring the Predatory Monetization
Bytro Live: The Home of Grand Strategy Games & innovative TikTok UA approach
Wood Nuts & Bolts Puzzle: Highly challenging & demanding match puzzle game
Star Wars: Hunters - The Waste of potential & Flaws A.K.A the honest review
Total Battle War Strategy: $600k/day revenue 4X genre success with innovative onboarding
Match Factory! A Major hit with positive advertising by Peak games
BangBang Survivor $600k/day revenue: One step closer to West or just a clone of Doodle Magic?
How to grow IAP revenue by 375%? SayGames Special with Anton Volnykh
Screw Jam success story: How to reach $250k/day revenue? Innovative & satisfying hybrid casual game
Zombie.io global launch case study: A Midcore game with complex gameplay & wide range of features
Helldivers 2 Special: Why is it so good? Second Galactic War Begins! New major Order!
Supermarket Simulator Mobile: Why is it so popular? Start your own Supermarket now! (#109)
CTV Special: Connected TV Ads examples Unpacked with Arthur from Vibe.co. Ideal customer for CTV?
From Hypercasual to Hybridcasual - The Supercent story. Iterative nature & Admon w/ UA in grey zone
Squad Busters is Pay to Win: True or False? LEAKED Global Launch strategy. Big game review! (#107)
Brawl Stars' UA & Creative Strategies, Game Review Radar, GAM not dead yet? (#106)
Merge Games Market History & Full Overview: Travel Town no.1 Merge game & Gossip Harbor case studies
AFK Journey: A Highly Polished & Innovative RPG Game, captivating storytelling with stunning visuals
Is TikTok UA for teenagers? Soft launch sonar #4, Importance of Bid Floors, top Creatives in March
Legend of Mushroom's Success: 150+Mil IAP revenue in 4 months? Social features, guilds, UA & Admon
4X (R)evolution part2. Last War: The biggest 4X in 2024! Crucial UA integration into core-loop
UA trends, TikTok, building communities for power users: Doubl3Tap x 2.5gamers crossover
Hybrid casual Twisted Tangle: 85% purchase revenue driven by iOS growth? Everything is possible!
4X (R)evolution part1. Top Heroes: Idle RPG or 4X strategy game? (#99)
Mobile Gaming OG Eric Futoran: (Scopely) War stories, Algorithm Manipulation, Growth strategies, ANR
Voodoo super growth w/ Alvaro Duarte: How to 10x IAP revenue in 2 years? Margin!
Stash Special: loyalty programs, well-made web shops, frictionless user experience
We are Warriors live Review: Ad juggernaut, creative depth, balancing difficulty & progression, UA
Xsolla special: Apple's updated EU payments, DMA regime, new fees & requirements, web shops
Gamesforum Live Special w/ Adam & Gus: Rewarded play, AI in game development. Are UA managers lazy?
Brawl Stars to the Moon? A monetization deepdive! GameMakers x 2.5 gamers crossover
PGC Live Special w/ John Wright: Hybrid casual is a stepping stone! Quality over quantity
3 life changing UA tips from 2023, how to revert ad apocalypse? Review Radar vol 3 (#95)
Special: Investing in Mobile Games w/ Ignacio Monereo. When to approach VC?
Apple vs Epic Special: 27% fee, new guidelines & creative solutions with workarounds
Pocket Champs live review: Exceptional growth, Clever game design, Ads playbook w/Arthur Michel (94)
Is Monopoly GO profitable? GameMakers x 2.5 gamers crossover
Hybrid casual Tower War: The evolution of core gameplay, growth & creatives, admon excellense (#93)
The Hunt for hybrid casual, Captain Hook of Creatives, Google Apocalypse (#92)
